#include "golds.inc" #include "metals.inc" #include "finish.inc" #declare VP = <-2,1.5,1.5>; #declare VU = <0,1,0>; #declare VD = vnormalize(<0,0,0> - VP); #declare VR = vcross(VU,VD); #declare ConstC = <-0.08,0.0,-0.83,-0.025>; #declare SLICEDIST = 0.1; camera { location VP up y right x angle 60 sky VU look_at VD } global_settings { ambient_light rgb <1,1,1> } background { color rgb <1,1,1> } light_source { VP + VU + 2*VR color rgb <1,1,1> } light_source { VP - VR color rgb <1,1,1> } julia_fractal { ConstC quaternion sqr max_iteration 50 precision 200 slice <0,0,0,1> SLICEDIST texture { T_Brass_5C } }