#include "colors.inc" global_settings { max_trace_level 50 max_intersections 128 } // Camera specification camera { location <2,-2,2> up y right x angle 20 look_at <0,0,0> } // Three lights, red, green, blue located opposite four of the three gaps light_source { <-3,-3,-3> color <1.0,0.0,0.0> } light_source { <-3,3,3> color <0.0,1.0,0.0> } light_source { <3,3,-3> color <0.0,0.0,1.0> } // The three spheres follow, all highly reflective and grey sphere { <-0.5,-0.5,0.5>, 0.70710678118654757 texture { pigment { color <1,1,1> } finish { ambient 0 diffuse 1 brilliance 1 specular 1 reflection 1 phong 1 phong_size 200 metallic } } } sphere { <0.5,0.5,0.5>, 0.70710678118654757 texture { pigment { color <1,1,1> } finish { ambient 0 diffuse 1 brilliance 1 specular 1 reflection 1 phong 1 phong_size 200 metallic } } } sphere { <-0.5,0.5,-0.5>, 0.70710678118654757 texture { pigment { color <1,1,1> } finish { ambient 0 diffuse 1 brilliance 1 specular 1 reflection 1 phong 1 phong_size 200 metallic } } } sphere { <0.5,-0.5,-0.5>, 0.70710678118654757 texture { pigment { color <1,1,1> } finish { ambient 0 diffuse 1 brilliance 1 specular 1 reflection 1 phong 1 phong_size 200 metallic } } }