#include "metals.inc" camera { location <2,2,2> up y right x angle 60 sky <0,0,1> look_at <0,0,0> } light_source { <5,0,0> color rgb <1,0.5,0.5> } light_source { <0,5,0> color rgb <0.5,1.0,0.5> } light_source { <0,0,5> color rgb <0.5,0.5,1.0> } isosurface { function { (pow(x,2)+3) * (pow(y,2)+3) * (pow(z,2)+3) - 32*(x*y*z+1) } contained_by { sphere { <0,0,0>, 2} } threshold 0.0 accuracy 0.01 max_gradient 200 open texture { T_Chrome_5C } }