/* POV-Ray geometry file created by Paul Bourke Model information Number of objects = 36 x bounds of model = -1.72747 -> 1.72814 y bounds of model = -0.314397 -> 0.33794 z bounds of model = -1.42827 -> 1.87329 Centroid (0.000334978,0.0117715,0.22251) */ #include "colors.inc" #include "shapes.inc" #version 2.0 #declare WireFrameRadius = 0.0246984 #declare LineEndCapShape = sphere {<0,0,0>,0.0246984} background { color rgb <0.1,0.3,0.8> } /* Viewing information */ camera { location <-3.19397,9.2689,1.97131> up <0,1,0> right <1,0,0> look_at <0.000334978,0.0117715,0.22251> } /* Lighting info */ light_source { <0.000334978,0.0117715,5.39736> color White } light_source { <5.18409,1.00205,5.39736> color White } /* The model geometry follows */ #declare Texture1 = texture { pigment { color rgb <0,1,0> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.862901,0.232677,-0.518015>, <0.000813082,0.333768,-0.0242754>, <-0.000141623,-0.204855,-0.888624> texture {Texture1} } triangle { <-0.862901,0.232677,-0.518015>, <-0.000141623,-0.204855,-0.888624>, <-0.863536,-0.18138,-1.42827> texture {Texture1} } triangle { <-0.862901,0.232677,-0.518015>, <-0.863536,-0.18138,-1.42827>, <-1.72747,-0.200683,-0.889316> texture {Texture1} } triangle { <-0.862901,0.232677,-0.518015>, <-1.72747,-0.200683,-0.889316>, <-1.72651,0.33794,-0.0249671> texture {Texture1} } triangle { <-0.862901,0.232677,-0.518015>, <-1.72651,0.33794,-0.0249671>, <-0.863117,0.314465,0.514675> texture {Texture1} } triangle { <-0.862901,0.232677,-0.518015>, <-0.863117,0.314465,0.514675>, <0.000813082,0.333768,-0.0242754> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <0.000813082,0.333768,-0.0242754>, <-0.863117,0.314465,0.514675> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <-0.863117,0.314465,0.514675>, <-0.864907,-0.290921,1.33365> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <-0.864907,-0.290921,1.33365>, <-0.00151213,-0.314397,1.87329> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <-0.00151213,-0.314397,1.87329>, <0.862418,-0.295093,1.33434> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <0.862418,-0.295093,1.33434>, <0.864208,0.310293,0.515367> texture {Texture1} } triangle { <9.03026e-06,0.17045,0.998693>, <0.864208,0.310293,0.515367>, <0.000813082,0.333768,-0.0242754> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <0.000813082,0.333768,-0.0242754>, <0.864208,0.310293,0.515367> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <0.864208,0.310293,0.515367>, <1.72814,0.329596,-0.0235837> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <1.72814,0.329596,-0.0235837>, <1.72718,-0.209027,-0.887932> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <1.72718,-0.209027,-0.887932>, <0.863788,-0.185552,-1.42757> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <0.863788,-0.185552,-1.42757>, <-0.000141623,-0.204855,-0.888624> texture {Texture1} } triangle { <0.864424,0.228506,-0.517324>, <-0.000141623,-0.204855,-0.888624>, <0.000813082,0.333768,-0.0242754> texture {Texture1} } #declare Texture2 = texture { pigment { color rgb <0,0,1> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.863752,-0.0995927,-0.395576>, <-0.000141623,-0.204855,-0.888624>, <0.000813082,0.333768,-0.0242754> texture {Texture2} } triangle { <-0.863752,-0.0995927,-0.395576>, <-0.863536,-0.18138,-1.42827>, <-0.000141623,-0.204855,-0.888624> texture {Texture2} } triangle { <-0.863752,-0.0995927,-0.395576>, <-1.72747,-0.200683,-0.889316>, <-0.863536,-0.18138,-1.42827> texture {Texture2} } triangle { <-0.863752,-0.0995927,-0.395576>, <-1.72651,0.33794,-0.0249671>, <-1.72747,-0.200683,-0.889316> texture {Texture2} } triangle { <-0.863752,-0.0995927,-0.395576>, <-0.863117,0.314465,0.514675>, <-1.72651,0.33794,-0.0249671> texture {Texture2} } triangle { <-0.863752,-0.0995927,-0.395576>, <0.000813082,0.333768,-0.0242754>, <-0.863117,0.314465,0.514675> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <-0.863117,0.314465,0.514675>, <0.000813082,0.333768,-0.0242754> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <-0.864907,-0.290921,1.33365>, <-0.863117,0.314465,0.514675> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <-0.00151213,-0.314397,1.87329>, <-0.864907,-0.290921,1.33365> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <0.862418,-0.295093,1.33434>, <-0.00151213,-0.314397,1.87329> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <0.864208,0.310293,0.515367>, <0.862418,-0.295093,1.33434> texture {Texture2} } triangle { <-0.000708076,-0.151079,0.850322>, <0.000813082,0.333768,-0.0242754>, <0.864208,0.310293,0.515367> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <0.864208,0.310293,0.515367>, <0.000813082,0.333768,-0.0242754> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <1.72814,0.329596,-0.0235837>, <0.864208,0.310293,0.515367> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <1.72718,-0.209027,-0.887932>, <1.72814,0.329596,-0.0235837> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <0.863788,-0.185552,-1.42757>, <1.72718,-0.209027,-0.887932> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <-0.000141623,-0.204855,-0.888624>, <0.863788,-0.185552,-1.42757> texture {Texture2} } triangle { <0.863572,-0.103764,-0.394884>, <0.000813082,0.333768,-0.0242754>, <-0.000141623,-0.204855,-0.888624> texture {Texture2} }