/* POV-Ray geometry file created by Paul Bourke Model information Number of objects = 36 x bounds of model = -1.70964 -> 1.70964 y bounds of model = -0.61748 -> 0.62098 z bounds of model = -1.25448 -> 1.51925 Centroid (0,0.00175002,0.132385) */ #include "colors.inc" #include "shapes.inc" #version 2.0 #declare WireFrameRadius = 0.0247716 #declare LineEndCapShape = sphere {<0,0,0>,0.0247716} background { color rgb <0.1,0.3,0.8> } /* Viewing information */ camera { location <-10,0,1.02068e-10> up <0,1,0> right <1,0,0> look_at <0,0.00175002,0.132385> } /* Lighting info */ light_source { <0,0.00175002,4.42537> color White } light_source { <5.12892,1.86119,4.42537> color White } /* The model geometry follows */ #declare Texture1 = texture { pigment { color rgb <0,1,0> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.854818,0.439469,-0.581496>, <-2.44149e-15,0.62098,-0.0953479>, <1.01017e-16,-0.379509,-0.56105> texture {Texture1} } triangle { <-0.854818,0.439469,-0.581496>, <1.01017e-16,-0.379509,-0.56105>, <-0.854818,-0.300185,-1.25448> texture {Texture1} } triangle { <-0.854818,0.439469,-0.581496>, <-0.854818,-0.300185,-1.25448>, <-1.70964,-0.379509,-0.56105> texture {Texture1} } triangle { <-0.854818,0.439469,-0.581496>, <-1.70964,-0.379509,-0.56105>, <-1.70964,0.62098,-0.0953479> texture {Texture1} } triangle { <-0.854818,0.439469,-0.581496>, <-1.70964,0.62098,-0.0953479>, <-0.854818,0.541656,0.598086> texture {Texture1} } triangle { <-0.854818,0.439469,-0.581496>, <-0.854818,0.541656,0.598086>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <-2.44149e-15,0.62098,-0.0953479>, <-0.854818,0.541656,0.598086> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <-0.854818,0.541656,0.598086>, <-0.854818,-0.538156,0.825817> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <-0.854818,-0.538156,0.825817>, <1.30094e-16,-0.61748,1.51925> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <1.30094e-16,-0.61748,1.51925>, <0.854818,-0.538156,0.825817> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <0.854818,-0.538156,0.825817>, <0.854818,0.541656,0.598086> texture {Texture1} } triangle { <-3.97778e-16,0.255047,1.03068>, <0.854818,0.541656,0.598086>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <-2.44149e-15,0.62098,-0.0953479>, <0.854818,0.541656,0.598086> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <0.854818,0.541656,0.598086>, <1.70964,0.62098,-0.0953479> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <1.70964,0.62098,-0.0953479>, <1.70964,-0.379509,-0.56105> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <1.70964,-0.379509,-0.56105>, <0.854818,-0.300185,-1.25448> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <0.854818,-0.300185,-1.25448>, <1.01017e-16,-0.379509,-0.56105> texture {Texture1} } triangle { <0.854818,0.439469,-0.581496>, <1.01017e-16,-0.379509,-0.56105>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture1} } #declare Texture2 = texture { pigment { color rgb <0,0,1> } finish { ambient 0.2 diffuse 0.8 specular 0.6 roughness 0.01 } } triangle { <-0.854818,-0.197998,-0.0749017>, <1.01017e-16,-0.379509,-0.56105>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture2} } triangle { <-0.854818,-0.197998,-0.0749017>, <-0.854818,-0.300185,-1.25448>, <1.01017e-16,-0.379509,-0.56105> texture {Texture2} } triangle { <-0.854818,-0.197998,-0.0749017>, <-1.70964,-0.379509,-0.56105>, <-0.854818,-0.300185,-1.25448> texture {Texture2} } triangle { <-0.854818,-0.197998,-0.0749017>, <-1.70964,0.62098,-0.0953479>, <-1.70964,-0.379509,-0.56105> texture {Texture2} } triangle { <-0.854818,-0.197998,-0.0749017>, <-0.854818,0.541656,0.598086>, <-1.70964,0.62098,-0.0953479> texture {Texture2} } triangle { <-0.854818,-0.197998,-0.0749017>, <-2.44149e-15,0.62098,-0.0953479>, <-0.854818,0.541656,0.598086> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <-0.854818,0.541656,0.598086>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <-0.854818,-0.538156,0.825817>, <-0.854818,0.541656,0.598086> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <1.30094e-16,-0.61748,1.51925>, <-0.854818,-0.538156,0.825817> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <0.854818,-0.538156,0.825817>, <1.30094e-16,-0.61748,1.51925> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <0.854818,0.541656,0.598086>, <0.854818,-0.538156,0.825817> texture {Texture2} } triangle { <-4.739e-16,-0.251548,0.393218>, <-2.44149e-15,0.62098,-0.0953479>, <0.854818,0.541656,0.598086> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <0.854818,0.541656,0.598086>, <-2.44149e-15,0.62098,-0.0953479> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <1.70964,0.62098,-0.0953479>, <0.854818,0.541656,0.598086> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <1.70964,-0.379509,-0.56105>, <1.70964,0.62098,-0.0953479> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <0.854818,-0.300185,-1.25448>, <1.70964,-0.379509,-0.56105> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <1.01017e-16,-0.379509,-0.56105>, <0.854818,-0.300185,-1.25448> texture {Texture2} } triangle { <0.854818,-0.197998,-0.0749017>, <-2.44149e-15,0.62098,-0.0953479>, <1.01017e-16,-0.379509,-0.56105> texture {Texture2} }